PartBunch< PLayout_t< double, 3 >, double, 3 > PartBunch_t
virtual void visitDrift(const Drift &)=0
Apply the algorithm to a drift space.
Component(const std::string &name)
Constructor with given name.
PartBunch_t * RefPartBunch_m
virtual bool bends() const override
virtual void finalise() override
Drift(const std::string &name)
Constructor with given name.
virtual void initialise(PartBunch_t *bunch, double &startField, double &endField) override
virtual void getDimensions(double &zBegin, double &zEnd) const override
void setNSlices(const std::size_t &nSlices)
virtual ElementType getType() const override
Get element type std::string.
virtual void accept(BeamlineVisitor &) const override
Apply visitor to Drift.
std::size_t getNSlices() const
virtual double getElementLength() const
Get design length.