8#ifndef GEN_ARRAY_PARTICLE_H
9#define GEN_ARRAY_PARTICLE_H
24template<
class PLayout,
class T,
unsigned N>
33 for (
unsigned int i = 0; i < N; i++)
ParticleLayout< T, Dim > PLayout
void addAttribute(ParticleAttribBase &pa)
ParticleAttrib< T > data[N]
GenArrayParticle(PLayout *L)